Crimson Eye - Phasmophobia Hotfix v011.0.1
Welcome back, Ghost Hunters. We’ve got an update for you.
The Blood Moon continues it’s ascension…
Today, we’ve released an update to Phasmophobia on all platforms, addressing a range of issues raised by the community as well as fixes for specific platforms such as PlayStation VR2.
Below you’ll find today’s patch notes. As you continue your investigations in Phasmophobia, if you encounter bugs, issues or simply have feedback for our team, please use the dedicated channels in the official Phasmophobia Discord.
Changes
PS5: Lowered the density of fog on PSVR2 to increase visibility
You can no longer rebind the left mouse click or Xbox A/ PlayStation X button to any keybind, this is to prevent the UI becoming unusable
Fixes
All Platforms:
Fixed an issue where Totem Points would multiply per player in each game.
Fixed an issue that caused too many Totems to spawn in multiplayer.
Fixed several instances of players getting stuck in various locations.
Fixed an issue that caused Doors in VR to no longer shake & play a loud noise when grabbed.
Fixed an issue preventing VR players from turning at the same time as moving, when Smooth Turning was switched on.
Fixed an issue where VR Players would bounce off of objects when walking in to them.
Fixed an issue causing some controller inputs to become unuseable when a VR player opens the journal.
Xbox:
Fixed an issue preventing playeres from not being able to obtain the “They’re Here“ achievement.
PS5/PSVR2:
Fixed an issue with PS VR2 Foveated Rendering that was causing a ghosting effect on the main menu
Fixed an issue on PS5 that caused Tripod T1 to follow the player when dropped.
Thanks,
The Kinetic Games Team