Nightmare - Phasmophobia v0.4
Welcome back, we've got some news for you.
We’ve had reports of paranormal activity near an old campsite. We need you to investigate as soon as possible to find out the cause of these ghostly sightings.
New paranormal entities have also started to reveal themselves in several haunted locations.
Be careful out there, the weather has become a lot more intense recently, and it may hinder your investigations.
Maple Lodge Campsite
A brand new medium sized map featuring picnic areas, games, multiple tents, a log cabin and a haunted lake.
Maple Lodge Campsite has more unique objects, higher object density and more visual detail.
Minimum specification computers should have no issues, but if you have outdated hardware you may see FPS dropsOther locations will receive more detail and more unique objects at a later date
In the future, other locations will receive a new truck mini-map design to be consistent with Maple Lodge Campsite
Difficulty Rework
All difficulties have received a major overhaul. We hope these changes make each difficulty feel more unique and provide more options for players of every skill level.
A percentage of doors will now randomly start open depending on the difficulty
Amateur: Recommended for new Ghost Hunters!
Long setup time
Long hunt grace period
Short hunt duration
Sanity pills restore a lot of sanity
Regain half of your lost equipment's value if you die
Intermediate: The standard Ghost Huntin’ experience
Average setup time
Average hunt grace period
Average hunt duration
Sanity pills restore some sanity
Fuse box starts off
Fewer places to hide
Regain some of your lost equipment’s value if you die
Professional: For experienced Ghost hunters
The ghost can very rarely change its preferred room after moving
No setup time
Short hunt grace period
Long hunt duration
Sanity pills restore little sanity
Fuse box starts off
Much fewer hiding places
Nightmare Difficulty
A new difficulty for the top ghost hunters, designed to be a challenge mode for those seeking the most intense gameplay Phasmophobia has to offer.
Ghosts will not reveal one type of evidence
The ghost will sometimes change its preferred room after moving
No setup time
Shortest hunt grace period
Long hunt duration
Kills extend the current hunt’s duration
Sanity pills restore much less sanity
Fuse box starts off
Almost no hiding places
Paranormal interference has damaged some of your monitoring equipment
Weather
Each time you start a contract, the location will have different weather, adding new layers of gameplay and making each contract feel unique. Change in temperature will make finding the ghost's location more difficult, rain or wind will impair your hearing, and a thick fog will reduce visibility.
Clear Skies
Fog
Light Rain
Heavy Rain
Strong Wind
Light Snow
Ouija Board
The Ouija Board didn’t make as much sense as we’d like, so it’s been revamped. You now trade Sanity for information, and are penalized less if you don’t get a response.
The Ouija board will now lower your sanity greatly when the ghost responds
If the ghost doesn’t respond you will only lose a small fraction of sanity
Demon’s have had their weakness changed to reflect these changes
New
Several new ghost types have been sighted. These new ghost types have an increased chance to spawn for the duration of the Halloween event:
Onryo
The Twins
Obake
Raiju
When crouching, the players collider now shrinks to match the player model
Ghosts will now disrupt electronic equipment whenever they are visible
Ghosts can now blow out lighters similar to candles
Using the walkie-talkie will now attract the ghost during hunts
The walkie-talkie will now only play static sounds when near the ghost
Lighters and candles will now extinguish when outside in heavy rain and when thrown
The truck map screen has received new icons
The ghost can now interact with several showers in certain locations
You can now place sound and motion sensors on floors
When the fuse box is off more objects will be turned off eg. Fridges and small fans
Changes
All ghost’s base speed and acceleration when chasing a player has been slightly increased
Ghost hunt duration has been lowered on small and medium maps
Ghosts now have a low chance to not leave fingerprints when interacting with the environment
Fingerprints now disappear after 60 seconds
Attic and basement ghosts now roam less often
Attic and basement ghosts will now only roam to the next floor and not the other side of the map
All contracts are now selectable at all times on the map screen
The average sanity will now be accurate instead of being random
The contract difficulty will now default to the difficulty you played last
The map description has been replaced with a difficulty description
The bone can now be a random bone from the human body, and has new visuals
Ghost footsteps can now only be heard when the ghost is moving
Changing screen resolution in the journal now offers confirmation
Freezing Temperatures evidence has been changed to account for the new weather, requiring a lower reading on the thermometer. Breath has been unchanged
The fuse box on and off indicator has been split into two different lights, instead of one that changes colour
Ghost sounds will now fade out instead of abruptly stopping
Ghost handprints and footprints have received new textures
Lighters will now turn off when swapped into your inventory
Ghosts can now blow out candles when the lights are turned on
Several rooms have been renamed on Edgefield, Bleasdale and Grafton
All ghost events will now last a minimum of 1 second
Window knocks will now give noise on the Parabolic
Several photo frames have had their photos replaced
The heartbeat will now fade in and out, the volume has also been lowered
Fixes
Fixed grammar and punctuation for English, in the journal, on several pages
Fixed a bug where ghosts would not always do their walking animation for ghost events
Fixed a bug where only the host could turn the car alarm off
Fixed a bug where the salt placement highlight was visible on walls after looking at the floor
Fixed a bug where you can place salt on the prison staircase inside the wall
Fixed a bug where “No code in clipboard” and “None” weren’t translating
Fixed a bug where the footstep sounds would continue after you have stopped moving
Fixed a bug where the hunt wouldn’t end if the host left during the hunt
Fixed a bug where having multiple monitors with different resolution scale would crash the game
Fixed a bug where the ghost would sing while making hunting sounds at the same time
Fixed a bug where you could hold a tripod with a camera on during a hunt and the ghost wouldn't find you
Fixed a bug where the bloom option buttons were backwards on the main menu
Fixed a bug where you could see DOTS ghosts through walls where there was no DOTS Projector
Fixed an exploit where you could use a camera on a tripod to trick the ghost into thinking you were inside