Apocalypse - Phasmophobia v0.7
Welcome back, we’ve got an update for you.
The long-awaited asylum overhaul is finally here, along with much much more...
Apocalypse
With Custom Difficulty we’d like to invite you to participate in the Apocalypse Challenge v2 (thanks to our extra testers yesterday).
The event will start in the coming days, keep your eyes peeled for an announcement on discord.
Earn yourself 3 unique trophies for your collectible cabinet, just by playing the game!
To earn the trophies, simply do the following:
In Single-player, complete all 4 objectives and get a ghost photo in Sunny Meadows Mental Institution with the following Custom difficulty multipliers
15x or more: bronze
20x or more: silver
24x or more: gold
Show off your trophies in your display cabinet!
Custom Difficulty
A new difficulty where you can create your own games!
Modify existing difficulties or create your own, come up with crazy challenges or just have fun.
Each option is tied to a reward multiplier, so you can still earn money and XP from your Custom games.
Player
Sanity Pill restoration amount
Starting sanity
Sanity drain speed multiplier
Sprinting use allowance
Sprint recharge time
Sprint duration
Flashlights being broken
Losing Items on death toggle
Player speed multiplier
Ghost
Number of evidence given
Chance of changing favorite Room
Interaction amount
Event frequency
Hunt duration
Grace period duration
Fingerprint chance
Fingerprint duration
Disable hunts
Kills extending hunts
Roaming frequency
Ghost speed multiplier
Contract
Setup time
Weather
Number of doors starting open
Amount of hiding places
Sanity monitor state
Activity monitor state
Fuse box map visibility
Fuse box starting state
Cursed Possessions quantity
Cursed Possession choice(s)
You can save up to 3 Custom Difficulty presets in the main menu
New Locations
Sunny Meadows Mental Institution
The Asylum has been completely recreated from the ground up, featuring more distinctive room designs, a morgue, hospital wing, courtyard, and an experimental area. Be warned, the ghost will lock each wing's main door when it hunts, so prepare an escape route while you're safe.
Sunny Meadows Mental Institution - RESTRICTED
Sunny Meadows is not only a large location but five small locations in one! The new location selection board allows you to vote to play a smaller, more restricted version of the asylum. Each time you enter, you will be given a random section to investigate, with the other sections blocked off or locked. This should help those who prefer playing smaller maps, and offer some variety each time you play!
Unlocked at level 22
Camp Woodwind
A small version of Maple Lodge Campsite, featuring a brand new layout and much fewer rooms. Perfect for those looking for a quick outdoor retreat!
Unlocked at level 19
Ghost Types
All ghosts
All hunting and event sound effects volume will now drop to 0% when at least 20m away, instead of just being quiet.
Note: This should also make the Myling strength more noticeableThe singing sound caused by the music box playing will now drop to 0% volume when over 20m away
Throws now have a minimum ‘Throw Power’, to avoid small throws
1 - 3 Power (previously 0.1 - 2.5 Power)
Objects are now thrown higher, resulting in much more consistent throws
During hunts, objects are thrown more often
50% chance to throw an object in range, every 0.5 seconds
Poltergeist - 100% chance to throw an object in range, every 0.5 seconds
Poltergeist
The Oni super throw has been moved to Poltergeist, as it is more thematical
2 - 6 power (previously 0 - 5 power)
Oni
Oni has received additional traits:
Oni will now drain double the sanity of a normal ghost during ghost events
Oni can now be seen for longer periods when flickering during hunts
Demon
Demon's rare ability to hunt above 70% will now happen more reliably
Jinn
Jinn’s sanity drain ability has received adjustments
The ability will now trigger if you're in the same room, or within 3m of the ghost
The ability will now create EMF at the fuse box if any player is drained, not just the host
Reporting Players
Through the in-game journal, players can now report others who they believe are breaking our terms of service.
Player reports will be reviewed by our team and punished accordingly, depending on the offense
Bans are progressive and increase in duration for multiple offenses, some offenses may start further in the chain than others
2 days
7 days
30 days
Permanent
You may also be banned from abusing the reporting system, e.g. spam reporting players
To report a player, open the new ‘Recent players’ tab in the journal, and click the report icon next to that player’s name
If banned, you will still be able to play single-player games
New
Due to paranormal entities appearing in our base of operations, Ghost Huntin' Distribution has moved everyone into a new office! A warehouse has been converted with a shop, new investigation boards, access to the truck, and a staff room (coming soon)
Player ID cards have been added
A ‘Detailed Statistics’ page has been added to the post-game screen
A long-term stat tracking page has been added to the journal for various player and ghost stats
You will now connect to the last region you were in instead of connecting to your best ping region
The journal is now usable in the Main Menu room
Steam users can now view and add friends through the new ‘Recent players’ journal tab
Weekly challenges have been added
More will be added with the Progression Update
Shortcut buttons have been added to jump between the Location Selection, Main Menu, and Shop screens, additionally you can use the keyboard arrow keys for navigation
The whiteboard in the Truck has been replaced with a progressively updating Investigation Board
New collectible cabinets have been added to the lobby, try to fill them both!
The first time you use a Cursed Possession, it will be added to your collection
Collecting each type of bone will add it to your collection, some need to be collected twice!
More collectibles will be added, closer to the full release of the game
The shop has been moved to a separate computer in the lobby
Players can now create loadouts for their equipment
Additional loadouts will be added with the Progression Update
You can now view Daily and Weekly challenges in the Truck
Equipment items are now placeable back onto the truck’s equipment wall
You can now take photos of new interactions to gain extra rewards
D.O.T.S. ghost
Used Crucifix (1 or 2 uses)
The salt pile (when a ghost steps in it)
Ghost Writing will now display as ‘Ghost Writing’ instead of ‘Interaction’
When the ghost attempts to hunt but is blocked by a crucifix, it will now create an EMF 2 reading
Added a house candle to Grafton
Arabic now has text and voice recognition support
VR players will now see a loading screen to help with loading jitters
Save files will now create a backup and automatically restore if they corrupt
Changes
Controls for equipment have changed to become consistent
If an object is placeable, it will always use the secondary button (default: F)
If an object is usable, it will always use the primary button (default: Right Mouse)
Note: This means that smudge sticks are now used with Right Mouse! Don't forget it!
Collecting the bone will now grant more rewards when playing on larger maps
Large - $30
Medium - $20
Small - $10
The photo ‘point’ system has been removed, instead, players will receive a set amount of money and XP per photo they take. This also allowed us to even out the rewards for photos, so that getting a certain ghost type won't become a "feels bad" moment for what photos you can take
$5 - 3 star / $2 - 2 star / $1 - 1 star
Dead body
Interaction
Fingerprints
Footsteps
Cursed possessions
Salt pile stepped in
DOTS ghost
Ghost writing
$10 - 3 star / $5 - 2 star / $2 - 1 star
Used crucifix
Dirty water
Bone
$20 - 3 star / $10 - 2 star / $5 - 1 star
Ghost
Note: Photos are no longer affected by the difficulty multiplier, but with these changes, you'll be getting more money than before!
The photo priority system has been improved
Items are "scored" by distance and how close they are to the middle of the photo. The top "scoring" item will give rewards
Ghosts will always take priority over other items
The reliability of the system has been improved
Note: This also means that you will always get interaction photos before fingerprint photos, get those UV lights back out!
The placement highlight mechanic has been reworked
You will only see the highlight when holding down your designated placement key (PC: default ‘F’ / VR: Trigger) and release to place
Moving the mouse left/right whilst the F key is held, will rotate the highlight object
You can now place and rotate the tripod
Various equipment's placeable areas have been adjusted
The fuse box has received a new design, when in house and farmhouse locations
Sanity drain for “Hide and seek” is now 0%
The key in the truck has been moved to hang next to the door keypad, instead of on the desk
Increased rewards for all Daily Challenges
Rewards for playing on medium and large maps have been increased
You can now view 10 photos in the lobby room (increased from 6), from your previous game
To improve performance, objects will no longer render when behind closed doors
Adjusted the visuals for skyboxes, for each weather, so that they are more realistic
Improved the heavy rain and snow effects and performance
The main menu options screen has been removed, and is now accessible only in the Journal
Some locations have been renamed
When dead, players can now see doors, but walk through them
The volume of the guitar being played and camping stove toggle, has been lowered
Ghosts will no longer see you through the trees by the cabin in Maple Lodge Campsite
Ghosts can no longer set these rooms as its favorite in Maple Lodge Campsite:
Entrance
Central path
North path
North East path
Picnic area
Rebaked occlusion in Maple Lodge Campsite which may improve performance
The Journal default button on a gamepad is now “select” instead of D-Pad up
Room names for the Sound Sensors will now be in the room they are placed in, instead of the room you were standing in when you placed it
Candles will now extinguish when placed into your inventory
Ghosts now use the sprinting footstep sound when hunting on dirt floors
Reduced RAM usage for fonts, this is significant in languages with many characters
Adjusted several lights bloom values
Adjusted campfire particles and bloom
Fixes
Fixed long-distance roams, chance is now:
High - 30% when wandering
Medium - 20% when wandering
Low - 10% when wandering
Fixed ghost changing favorite room’s chance, for example:
If a ghost long roams and ends up in a new room, do a chance check
Low - 33%
Medium - 66%
High - 100%
Then do a check based on insanity (e.g., 30% sanity = 70%)
If successful for both chances, change favorite room
Goryo will now have half the chance of other ghosts to long-roam instead of double
Myling will now decrease the audible range of its hunt audio, instead of only footsteps.
If you have less than 16% sanity when lighting the last Summoning Circle, the ghost will now hunt instantly after being summoned
When the summoning circle is lit, the ghost’s position will now sync faster for non-hosts
Fingerprints on camping lamps will now be the correct size
You can no longer place objects on the truck ceiling
Fixed a rare issue where the voice recognition would not work due to an empty voice models file
Picking up a tripod with a camcorder attached by someone else, will no longer break the camcorder
You are no longer unkillable when hiding under stairs or similar objects in some locations
The hiding spot next to the cabin will no longer get you killed
Grafton’s upstairs locker can now be blocked
Bleasdale’s workshop locker can now be blocked
Having ALT as your push-to-talk button will no longer keep your voice active after alt-tabbing
The toilets upstairs in Edgefield now flush
Ghosts will no longer affect the living room collider when standing on the basement stairs in Tanglewood
You can no longer glitch behind the small tents to access safe spots
The Mare will no longer stop attempting to do its light switch ability after you use the light switch several times
Doors will no longer spin when closing for a hunt
If you experience any issues or want to give feedback, please join the official Phasmophobia Discord: https://discord.gg/phasmophobia
Thanks,
The Kinetic Games Team