VR Overhaul - Phasmophobia v0.6
Welcome back, we’ve got an update for you.
Finally, the VR update is amongst us! Rejoice!
There's loads to unpack here for our VR players, as well as some little nuggets of content for everyone else. But fear-not ghost hunters, the 'Custom Difficulty' update will be soon approaching, and it's a big one... There's also a small update coming even sooner than that! Now, onto the patch notes:
Open XR
An entirely new VR system has been incorporated into Phasmophobia!
This means better VR performance, smoother interactions and input, as well as fixing all bugs and issues caused by the old VR implementation.
All major headsets are now officially supported, and in the future as more are released they should work by default
VR players will now see a small cursor when attempting to grab objects
There are 2 options for grabbing objects
Toggle - Press the button to grab, press it again to release
Hold - Requiring you to keep the button pressed down to keep hold of things
Index users note: you can change from squeeze to grab in your SteamVR settings, to replicate grabbing in other games
Due to these changes, we recommend that you revisit the in-game VR options and adjust anything necessary for the best experience.
Hiding Spots
We’ve been keeping a watchful eye through our employee hidden cameras and have found that a lot of our ghost hunters love hiding behind doors (hell, even we’ve done it!). However, this has caused several major issues;
Some spots are so good, you can’t be killed at all
It negates the hiding spot blockers in higher difficulties
It neglects the initial scout of the location to find places to hide, as you can just go to the same door every time
While we don’t want to make hiding impossible, as it’s a key part of gameplay, we have made some changes to help encourage hiding in designated spots instead of behind doors, improved some spots that weren't working consistently, and added new ones.
If a spot is blocked, sometimes Instead of adding objects, some spots will have items removed instead (e.g. a shelf you can hide behind no longer being there)
The number of blocked hiding spots in all locations has been adjusted, and you will now always have a minimum number of hiding spots per difficulty
Amateur = All hiding spots
Intermediate = 3+ hiding spots
Professional = 2+ hiding spots
Nightmare = 1+ hiding spot(s)
Door flaps have been added to the small tents within Maple Lodge Campsite, they will now work as normal hiding spots, similarly to closets in other locations
Several doors, objects and walls have been added or moved to remove several unintended safe spots
Willow Street House has received significant changes to make hiding spots much more consistent
New
The screens in the Truck have been updated
The sound sensor has received new visuals and functionality
Sound sensors now cover a spherical area of sound instead of a thin cube, and its size has been increased
Sound Sensors are now placed in the same way as candles and cameras, on tables, floors and other objects
Sounds are now displayed more accurately when shown on the monitor in the van
You can now choose different options for how your voice is transmitted locally
Voice activation
Push to talk
On/Off Toggle
(Global/walkie-talkie transmission will always be push to talk)
Obake can now leave unique evidence on light switches, keyboards and prison cell doors
A double fingerprint on light switches
Five fingerprints on prison doors and keyboards
You can now cross off ghost types in the journal
Dead players can now sprint infinitely
New fingerprints have been added for light switches, keyboards and prison cell doors
The amount of possible first and last names for ghosts has been greatly increased
Ghosts can now knock on the patio doors in Ridgeview and Tanglewood (and leave fingerprints)
New sounds have been added
Added a light switch and ceiling light to the Edgefield basement
Added several colliders to trees in Maple Lodge Campsite
Ghosts can now interact with keyboards to turn on desktop computers in the house maps
The Soft Shadows setting will now affect all lights instead of only equipment lights
The previous game's photos in the lobby are now easier to see
Added sounds to lockers
Added a light switch to the cleaning closet in Maple Campsite
Added eyelashes to the player models
Added fingerprints to the toilet stall doors in Prison, Asylum and School
Updated engine for better performance, increased stability and VR compatibility
Changes
Volumetric Lighting has been temporarily removed and will return with the Foggy weather in a later update
Fingerprints will now be placed on the light switch instead of next to it
Several light switches have been moved to more intuitive positions
Several assets have been moved (such as garden fences) to better align them with the environment
Several floors have had their materials changed
The Parabolic Microphone will now update faster
Every 1 second (previously 2 seconds)
Audio effects have been adjusted to improve distinction of sounds between different floors
Lighting has been adjusted in Ridgeview, Edgefield and Tanglewood to improve performance
Thunder sound effects have been improved to be more dynamic during heavy rain
Improved effects for sink taps
Replaced sink tap audio
Scrolling with the scroll wheel in the journal has been improved
Some spotlights have been adjusted so that they also illuminate the ceiling (e.g. Willow kitchen, Tanglewood garage)
The computer in Tanglewood is now turned on with the keyboard instead of the screen
Placement holograms will no longer cast or receive shadows
Replaced EU plug sockets with US ones
Locker doors now have slots you can see through
Prison doors are now much easier to slide
Sanity pills price has been reduced to $20 (to accommodate for the bug fix below)
Players talking, including using the walkie-talkie, no longer give readings on the parabolic microphone and sound sensor
Reduced the polygon count of many objects, mainly the bed in Edgefield
Fixes
Fixed a bug where some ghost events didn’t play ghost sounds
Fixed a bug where you could sometimes grab a tent door that was not visible (e.g., behind you)
Fixed a bug where some lights in the farmhouses wouldn’t stop your sanity draining
Fixed a bug where the Onryo wouldn’t interact correctly if you didn’t get the Summoning Circle Cursed Possession
Fixed a bug where the ghost event objective would complete when there was no ghost event
Fixed a safe spot in the Ridgeview garage
Fixed a bug where sprint stamina wasn’t re-generating if you had your journal open
Fixed a bug where the journal brightness setting was higher than the main menu setting
Fixed a bug where after a hunt; the ghosts audio would fade out and back in briefly
Fixed a bug where Sanity Pills were not being removed from your inventory if used or if you died
Fixed a bug where the mist ghost event wasn't working correctly
Fixed a bug where the ghost would not walk towards you during some ghost events
Fixed several rare visual issues in Willow and Ridgeview
If you experience any issues or want to give feedback, please join the official Phasmophobia Discord: https://discord.gg/phasmophobia
Thanks,
The Kinetic Games Team