Our Open Roles

We look forward to hearing from you and welcoming you to the Kinetic Games team!

All applicants will need to be eligible to work in the UK, we do not offer Skilled Worker sponsorships at this time.

Due to a high volume of applications, we may only be able to respond to successful applicants.

  • We are expanding our team and looking for a talented Senior Narrative Designer to contribute to the ongoing development and enhancement of Phasmophobia and future projects.

    As we expand the lore of Phasmophobia and begin working with partners on the movie adaptation, we’re seeking a creative, collaborative storyteller who can create and bring compelling horror narratives to life.

    You’ll work closely with our CEO/Lead Developer, artists, developers, and external partners to develop rich, disturbing narratives that resonate with players and viewers alike. This is a rare opportunity to influence both our in-game storytelling and our cross-media universe.

    Responsibilities:

    • Develop compelling lore, unique characters, and environmental storytelling for Phasmophobia

    • Write in-game narrative content: ghost and character backstories, location descriptions, voiceover scripts, item descriptions, overall world building and more

    • Collaborate with the design and art teams to deliver narrative through level design, mechanics, and gameplay

    • Define and maintain the game’s tone, voice, and thematic direction across all mediums

    • Assist with the story and script development for the Phasmophobia movie adaptation, in collaboration with external screenwriters and producers

    • Assist marketing and community teams with trailers, blogs, patch notes and social media campaigns


    Requirements:

    • Proven experience in narrative design for games (Indie or AAA)

    • Exceptional writing, editing, and storytelling skills, preferably in the horror genre

    • Deep understanding of interactive storytelling, environmental narrative, and player agency

    • Comfortable working with both high-level worldbuilding and small narrative details

    • Experience writing for voice overs, including directing tone and delivery in scripts

    • Familiarity with Phasmophobia and an interest in psychological and paranormal horror

    • A collaborative mindset, comfortable giving and receiving feedback across disciplines

    • Excellent communication skills and the ability to thrive in a fast-paced, iterative studio

    • Eligibility to work in the UK.

    • Due to our office location, the ability to drive is highly recommended


    Nice To Have:

    • Experience working directly in-engine (preferably Unity)

    • Previous work on co-op or emergent gameplay titles

    • Passion for the paranormal, ghost stories, or the supernatural


    Benefits:

    • Competitive salary

    • 5% Employer Match Pension Scheme

    • Regular social events

    • Hybrid working

    • Flexitime

    • Opportunity to travel to events such as GDC, Gamescom, Twitch Con EU & US, EGX and Develop Brighton

    • Relocation Package

    • Annual performance bonus

    • Employee of the month vouchers

    • Personal wellbeing allowance

    • Referral Scheme

    • Training & Career Development

    • Vitality Health Insurance that includes Vision, Dental and Travel

    • Aviva Life Insurance

    • 30 days holiday including birthday and wellbeing day

    • Christmas studio shutdown

  • We are expanding our team and looking for a talented Senior Level Designer to contribute to the ongoing development and enhancement of Phasmophobia and future projects.

    You’ll be responsible for designing immersive and atmospheric levels that support gameplay, build tension, and tell compelling stories. You’ll collaborate closely with our Art Director and Concept Artist to transform ideas into playable, believable spaces that look and feel iconic.

    As a senior member of the team, you’ll work cross-discipline with artists, designers, and programmers to ensure every level delivers on both gameplay and atmosphere.

    Responsibilities:

    • Design, prototype, and iterate on levels that support Phasmophobia’s core co-op horror gameplay

    • Work closely with the Art Director and Concept Artist, using their visual designs and mood concepts to guide level layout and structure

    • Own the implementation of levels — translating visual ideas into functional, atmospheric, and engaging playable spaces

    • Ensure each level supports gameplay pacing, player flow, and technical requirements while maintaining the intended visual tone

    • Collaborate with the narrative team to integrate environmental storytelling and lore

    • Participate in playtests and help refine gameplay through level changes

    • Maintain existing levels by fixing navigation issues, culling problems, interaction issues, collision problems, and other gameplay-impacting issues

    • Contribute to the overall creative vision of future titles currently in development


    Requirements:

    • 4+ years of experience in level design, with at least one shipped commercial game

    • Deep understanding of player flow, spatial design, pacing, and gameplay readability

    • Proven ability to create engaging first-person environments that support tension and exploration

    • Understanding of performance considerations for supporting a wide range of hardware and platforms

    • Proficient in grey boxing, white boxing and comfortable iterating based on feedback

    • Experience with Unity

    • A keen eye for detail and a strong grasp of visual composition in level layouts

    • Passion for horror games and emergent, systemic gameplay

    • Eligibility to work in the UK

    • Due to our office location, the ability to drive is highly recommended


    Nice To Have:

    • Experience with non-linear level design

    • Understanding of lighting, sound, and ambience in horror level design

    • Experience playing Phasmophobia and a solid understanding of its mechanics

    • Interest in VR and designing for immersive environments


    Benefits:

    • Competitive salary

    • 5% Employer Match Pension Scheme

    • Regular social events

    • Hybrid working

    • Flexitime

    • Opportunity to travel to events such as GDC, Gamescom, Twitch Con EU & US, EGX and Develop Brighton

    • Relocation Package

    • Annual performance bonus

    • Employee of the month vouchers

    • Personal wellbeing allowance

    • Referral Scheme

    • Training & Career Development

    • Vitality Health Insurance that includes Vision, Dental and Travel

    • Aviva Life Insurance

    • 30 days holiday including birthday and wellbeing day

    • Christmas studio shutdown

  • Don’t see a role that fits your skills and experience? No problem! Kinetic Games welcomes speculative applications from individuals eager to contribute their expertise to Phasmophobia. Whether you're a developer, artist, designer, marketer, or have another skill set you believe could benefit our team, we want to hear from you. This is an open invitation to talented professionals who share our passion for gaming and innovation to submit their applications.

    Please submit your CV, a cover letter, and any relevant work samples or portfolios to [email protected]. Your cover letter should highlight your previous experience and what excites you about working on Phasmophobia.

Join the team

We are a passionate team of developers using Unity to continuously improve and expand the horror experience of Phasmophobia, currently available on Steam, PS5 and Xbox Series X/S.

As we continue to expand our team and projects, we're committed to building a world-class, creative-first studio culture.

If any of the above roles are of interest to you, please click the link below and send in an application.